Because Blarney shows up wherever I need to draw a dog.
These beings are extremely intelligent, but incredibly frail, and require strange, ancient technomagicks to keep themselves alive. Talents include Passive-Aggression & Knowledge of Life, the Universe, and Everything.
A cranial’s moral ambiguity would make them interesting, puzzle-wielding adversaries, but their intellect could also benefit a party.
One of the more unsettling Beasts I’ve created.
Incredibly sensitive to light, these lost souls are formidable fighters in underground settings. Talents include Darkvision, Agility, & Social Awkwardness.
Pretty basic enemies for an underground environment. Tougher to kill in the dark, but only travel in groups of up to three.
Very much inspired by Gollum the Rankin/Bass “The Hobbit” movie from ‘77.
Cats are jerks. Maybe they’ll let you pet them. Or maybe they’ll scratch you for it. Talents include Finding Sunbeams, Napping, & Pooping in the Wrong Place.
True story: One time a friend’s cat peed inside my backpack. Not on it. Inside it. A cat would make a great antagonist
…wherein my favoring dogs over cats becomes evident.
The Bag Man has no eyes of his own. He likes to find children who refuse to close their eyes and go to sleep. He creeps into their rooms and opens his burlap chest, from which flies a crow to take them. Talents include Teleportation, Moving Silently, & Eyeball Theft.
Use the Bag Man as a boss or pervasive threat throughout a game. What if a player were to lose their sight as a result of a visit from the Bag Man?
One of the creepiest things I’ve ever come up with. One of these days I’ll tell the full story of the Bag Man…